The Gaming Industry

Month: February 2018

27
Feb 2018

Love and hate from fans, how to deal with it – by Alex Nichiporchik

When your house gets stalked by fans, you know you have a very passionate audience. Dealing with their love and hate can be an emotional..

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27
Feb 2018

Give The Player What They Deserve – by Ryan Darcey

Discussing the importance of player feedback and a practical guide towards delivering it in the most efficient way possible. Powered by WPeMatico

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27
Feb 2018

Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch – by Simon Carless

This week’s longform highlights include Phil Spencer’s speech at the DICE Summit, editorials on how the Switch is encouraging people to play games they wouldn’t..

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27
Feb 2018

Farlands – Systemic Crafting of Evil Islands – by Stanislav Costiuc

Let’s talk about Evil Islands’ crafting system and what makes it really unique. Powered by WPeMatico

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YouTube outlines how Logan Paul’s channel will be handled going forward
26
Feb 2018

YouTube outlines how Logan Paul’s channel will be handled going forward

A 90-day probation is still in effect Continue reading… Powered by WPeMatico

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The dark, underground history of Mr. Potato Head
26
Feb 2018

The dark, underground history of Mr. Potato Head

The History of Fun uncovers the truth behind your starchy friend Continue reading… Powered by WPeMatico

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Atari is making a new Night Driver
26
Feb 2018

Atari is making a new Night Driver

40 years later, the arcade and Atari 2600 racer goes mobile Continue reading… Powered by WPeMatico

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Pokémon turns 22 this year with a low-key birthday party
26
Feb 2018

Pokémon turns 22 this year with a low-key birthday party

I don’t know about you, but Pokémon’s feeling 22 Continue reading… Powered by WPeMatico

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Sea of Thieves honors 28 players in-game for hardy work in its early builds
26
Feb 2018

Sea of Thieves honors 28 players in-game for hardy work in its early builds

No word if they’ll stay for the main game, but here they all are Continue reading… Powered by WPeMatico

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26
Feb 2018

Fast 2D shadows in Unity using 1D shadow mapping – by Rob Ware

In this article I explain how I adapted a traditional technique from 3D rendering to achieve fast 2D shadows for a large number of light..

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