The Gaming Industry

How are tile based environments UV mapped?
30
Jun 2020

How are tile based environments UV mapped?

In styles such as this, how are environments UV mapped? That is, when there is a specific tileset that is applied to things in a consistent, repetitive way. (as opposed to tiles that loop, or are layered)

My initial method was to model the environment, select all “wall” face UVs and Move them all over the correct tile at once.

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