This project focuses on the development of AI algorithms relating to the flocking behavior of NPC units illustrating flocking forces. The world is populated with a large number of identical “Birds” which form a bird flock and avoid obstacles by applying physical and flocking forces on them.
AI techniques include:
Contact me for executable and source code
Tags: C++, Bullet Physics Engine, AI
This application was a project for Game Physics & AI module at Computer Games Technology MSc, City University of London, 2016.