The Gaming Industry

14
Dec 2016

Are you designing a game, or throwing one together?:  You can’t design a game as though you were playing a video game – by Lewis Pulsipher

Many aspiring designers, and some who ought to have enough experience to know better, design by trial and error (guess and check) rather than by using an efficient method related to engineering and science. I illustrate this and try to explain why.

Powered by WPeMatico

Tags are not defined
Comments are closed.