The Gaming Industry

Audio

09
Sep 2020

Behind the music: Crafting the score for Ori and the Will of the Wisps – Part 2 – by Chris Kerr

Speaking to us during a Q&A, composer Gareth Coker explained how he crafted the score to Ori and The Will of the Wisps. This is the..

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12
Nov 2018

Adaptive Music with Elias – Tutorial Series – Part 1 – by Dale Crowley

Adaptive music has come a long way in the past several years with custom middleware solutions like Elias. This article provides a step by step..

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26
Sep 2017

Taking live soundtrack improvisation to the next level – by Joost van Dongen

We did a very bold experiment: we let people play whatever game they wanted and we improvised a live soundtrack based on what happened on..

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17
Jul 2017

What we learned improvising a live game soundtrack – by Joost van Dongen

We did a couple of live stage performances where we improvised a new soundtrack to someone playing Journey and Ori And The Blind Forest. This..

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20
Apr 2017

Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal, Episode Two: 40 Species of Noise – by Stephan Schutze

A multi part development journal that will discuss the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examine..

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27
Mar 2017

Tales of a Technical Sound Designer – by Damian Kastbauer

Between published articles, interviews, and a couple of series, there was more than enough to pull together everything into some semblance of a form. So..

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15
Nov 2016

Music Game Plan: Tactics for the Video Game Composer (Part Four) – by Winifred Phillips

Video game music composer Winifred Phillips explains the popular vertical layering interactive music technique, with music examples and a video tutorial of techniques from one..

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