The Gaming Industry

Business/Marketing,Console/PC,Indie

15
Jan 2019

Games and Crowdfunding in 2018 – by Thomas Bidaux

A look at 2018 numbers for crowdfunding and video games. Powered by WPeMatico

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08
Jan 2019

All the ways of doing a beta – by Joost van Dongen

There are many different ways to give players access to a beta. Which to choose? In this article I’ll give a comprehensive list of options..

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17
Jul 2018

Who will will the race to be the dominant streaming service for games? – by Morgan Jaffit

Everybody wants to become the dominant player in the games subscription space – but who will be left once the dust settles, and what does..

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25
Jun 2018

Indie Devs: Get more social content and value from your trailer – by Richard Wood

How do you get more content from your current social materials without creating something new? Powered by WPeMatico

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04
May 2018

Using Steam reviews to estimate sales – by Jake Birkett

Back in 2014, before SteamSpy, I wrote about using Steam’s review count to estimate sales. Now that SteamSpy is unable to show the number of..

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10
Apr 2018

Early Access without Steam? – by Martin Nerurkar

Looking at 6 months of early access sales on itch.io for Nowhere Prophet. All the numbers and graphs you could want. Powered by WPeMatico

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31
Aug 2017

gamescom 2017 – Media coverage analysis – by Thomas Bidaux

The yearly look at the gamescom media coverage. Powered by WPeMatico

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03
Jan 2017

Steam Discovery 2.0, Stegosaurus Tail 2.0 – by Lars Doucet

Steam just launched Discovery Update 2.0, and it’s been a long road getting there. We provided five years of detailed stats & graphs on how..

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13
Dec 2016

The importance of grassroots marketing as small studio – by Richard Wood

Why we believe in grassroots marketing to achieve success as a small studio. Powered by WPeMatico

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