The Gaming Industry

Business/Marketing,Console/PC,Indie,Smartphone/Tablet

24
May 2019

China’s Shark Tank: Gaming Authority Now Requires A Business Plan Before Your Video Game Can Launch – by Henry Fong

The new approval process requires you to share extensive information about your game. Not presenting all relevant information could slow the approval process or cause..

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10
Dec 2018

The Epic Store, In Its Current State, is Not Good for Anyone. – by David Galindo

Epic puts in 12% of the effort with an abysmal game launcher, few user features, but fantastic incentives for indie developers. Powered by WPeMatico

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15
Mar 2017

Which is better: releasing on PC or mobile? – by Pascal Bestebroer

So many platforms to release games on, and so many tools you can use to create those games. Which platform is best to release games..

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13
Mar 2017

Which is better:releasing on PC or Mobile – by Pascal Bestebroer

So many platforms to release games on, and so many tools you can use to create those games. Which platform is best to release games..

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17
Feb 2017

Navigating the Regulatory Landscape in China’s US$25 Billion Gaming Market – by Henry Fong

Estimated at over US$25 billion, China is the biggest gaming market in the world. Government regulations however can pose a challenge to developers so this..

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30
Nov 2016

Steam Powers On in China to Provide Standalone Games (and Dota 2) for a Price – by Lisa Hanson

It’s no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers..

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