The Gaming Industry

Design

14
Sep 2020

The CRPG Project – by Keith Burgun

In this post, Keith Burgun talks about the history and present of CRPGs, and what he sees as “the project” of the pursuit of fantasy..

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04
Jun 2020

Open World Level Design: The Full Vision (part 5/5) – by Pascal Luban

In this last part, I will quickly cover some tracks that I have identified to renew the content of open world games. Powered by WPeMatico

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27
May 2020

The Makings of a AAA Idle game – by Josh Bycer

The Anno franchise has been known as one of the more complicated series on the PC, but for today, I want to talk about how..

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27
May 2020

Open World Level Design: The Full Vision (part 4/5) – by Pascal Luban

In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another..

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13
May 2020

Open world Level Design: The Full Vision (part 2/5) – by Pascal Luban

In this second part, I will cover a key need that an open world map must meet: Players’ progression. Powered by WPeMatico

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07
May 2020

Open world Level Design: The Full Vision (part I/5) – by Pascal Luban

In open world games, level design is the central feature, not the game system. Discover keys issues designers must address when planning their open world...

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07
Apr 2020

The Battle of the Gut – by Timothy Ryan

The Evolution of Design in the Video Game Industry as Product Managers join the game teams Powered by WPeMatico

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05
Mar 2020

Best practices for a successful FTUE (First Time User Experience) – by Pascal Luban

Most of the players who discover a free game for the first time never come back. Short-term retention has become a priority objective for game..

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23
Jan 2020

Reflections on Mathematics in Game Design – by Sande Chen

In this article, game designer Sande Chen explains the importance of learning mathematics in the field of game design. Powered by WPeMatico

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08
Jan 2020

<div>Shovel Knight: King of Cards Hearts – by David D'Angelo</div>

A deep dive into King Knight’s health mechanics in Shovel Knight: King of Cards. Powered by WPeMatico

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