The Gaming Industry

Design

09
Dec 2019

Narrative Design and Videogame Writing for Screenwriters – by Sande Chen

In this article, game writer Sande Chen reports on NYU Game Center Professor Clara Fernandez-Vara’s narrative design master class at the Writers Guild of America,..

Read more Read more
06
Dec 2019

<div>King Knight's Map: Building Secret Paths – by David D'Angelo</div>

A deep dive on why and how we designed a new feature in Shovel Knight: King of Cards- secret exits in levels! Powered by WPeMatico

Read more Read more
03
Dec 2019

An Introduction to Wargame Design: The Gygax Connection – by Nick Halme

This is meant to be the first article of a series dealing with design concepts imported from board and digital wargames, with subsequent articles detailing..

Read more Read more
27
Nov 2019

The new shooters – by Pascal Luban

Shooters are one of the oldest game genres, but that does not stop them from continuing to dominate sales. This is due to the fact..

Read more Read more
22
Nov 2019

<div>Shovel Knight Showdown: Chester's Choice – by David D'Angelo</div>

A breakdown of how Chester’s Choice, an innovative mode in Shovel Knight Showdown, a multiplayer platform fighter, was created. Powered by WPeMatico

Read more Read more
10
Oct 2019

Mario Kart Tour: Gameplay: 1 – Onboarding: 0 – by Pascal Luban

Nintendo has just released a free-to-play mobile version of its famous license, Mario Kart. How does it compare to games developed by freemium experts? Powered..

Read more Read more
23
Aug 2019

Creating a Narrative Focused Mission Design Document – Last of Us Example – by michael how

Within this post I have sort to show the creative process of a Mission design document for a narrative driven game. I use Last of..

Read more Read more
23
Aug 2019

Five cool things about the design of Dragon Bridge – by Keith Burgun

Author of “Clockwork Game Design” talks about some of the properties of the design, as well as the theory behind it, for his newest title,..

Read more Read more
19
Aug 2019

Beginner balance versus pro balance – by Joost van Dongen

What to do if something is overpowered for beginners, but fine for experienced players? Simple stat changes won’t do in such cases. This blogpost discusses..

Read more Read more
12
Aug 2019

Why Artifact Failed – by James Margaris

Examining the design issues behind the tepid launch of Valve’s Artifact Powered by WPeMatico

Read more Read more