The Gaming Industry

Design,Console/PC

27
Aug 2020

Opinion: Why Ronald Reagan’s appearance in Call of Duty is drawing criticism – by Bryant Francis

Ronald Reagan’s inclusion in the new Call of Duty game is raising some criticism. Let’s discuss why. Powered by WPeMatico

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12
Aug 2020

The Dark Souls Design of Doom Eternal – by Josh Bycer

Doom Eternal’s design makes it stand out from other FPS, and today, we’re going to talk about how action games and Dark Souls made it..

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11
Oct 2019

The simple most difficult challenge of bringing Frostpunk to consoles – by Jakub Stokalski

Bringing Frostpunk to consoels was challenging. Here’s one short tale how UX design theory can get you out of a hole when bringing a survival-city..

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01
Jul 2019

Charting Through Pacing of Uncharted 2. Part 2 – Narrative Techniques – by Stanislav Costiuc

Uncharted 2 has some of the most exceptional pacing in action/adventure video games. Let’s take a look at what that means and how the game..

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25
Jun 2019

Charting Through Pacing of Uncharted 2. Part 1 – Pacing Principles – by Stanislav Costiuc

Uncharted 2 has some of the most exceptional pacing in action/adventure video games. Let’s take a look at what that means and how the game..

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31
May 2019

Horizon: Zero Dawn Design Analysis – by Stanislav Costiuc

A look at different facets of Horizon: Zero Dawn and what Guerrilla has done to create a wholesome, engaging experience. Powered by WPeMatico

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08
May 2019

Bloodborne: What Defines Responsive Controls – by Stanislav Costiuc

When we talk about responsive controls in games, we talk about the time between a button press and the action being completed. And yet Bloodborne..

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25
Apr 2019

Event SuperVision PART 2 – by Nathan Cheever

In Part 2 the variety of Game Event types are discussed, including what’s unique, repeatible, and conditional. Supporting ideas like when they appear and what..

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15
Apr 2019

Event SuperVision – by Nathan Cheever

Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox game events differ from traditional linear ones? PART 1 looks at the..

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02
Apr 2019

<div>Assassin's Creed II: The Feeling of Friendship – by Stanislav Costiuc</div>

Leonardo as a character does not appear in the main campaign of Assassin’s Creed II too often, and yet players grow very attached to him...

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