The Gaming Industry

Design,Console/PC,Social/Online

24
Apr 2020

Live Events: Small Content with Big Impact – by Crystin Cox

While the content may be bite-sized, the impact of a well-designed live events strategy is significant for engagement, community sentiment, and monetization. Powered by WPeMatico

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29
Jun 2018

A brief history of murder in Ultima Online – by Raph Koster

POSTMORTEMS is a new book of selected design essays by Raph Koster, covering a quarter-century of online game design from MUDs through major MMOs like..

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12
Dec 2016

On the eSports Failure of Heroes of the Storm – by James Margaris

A design-centric analysis of Heroes of the Storm’s struggle in the eSports arena. Powered by WPeMatico

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