The Gaming Industry


Aug 2019

Level Design for Combat – by Max Pears

I break down what I have learned in my career to what helps to make a strong combat space, how to create combat spaces that..

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Nov 2018

Four design lessons which were really obvious to everyone but me – by Keith Burgun

Game designer and theorist Keith Burgun talks about a few design lessons which seemed to be obvious to everyone but him, and why and how..

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Nov 2016

Weaving Narratives into Procedural Worlds – by Josh Ge

Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments. Powered by WPeMatico

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