The Gaming Industry

Development

16
Sep 2020

Ubisoft is making Assassin’s Creed, Splinter Cell titles for Oculus

Titles will be platform-exclusive, developed by Ubisoft’s Red Storm Entertainment Powered by WPeMatico

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15
Sep 2020

Slime Rancher has sold over 3m copies

Monomi Park first launched the game in August 2017; currently it sees 800,000 average monthly users Powered by WPeMatico

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15
Sep 2020

Northgard has sold two million units in two and a half years

Developer Shiro Games announces milestone for Viking simulation/strategy title Powered by WPeMatico

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11
Sep 2020

Kena: Bridge of Spirits delayed to Q1 2021

Ember Lab cites challenging year, transition to work-from-home Powered by WPeMatico

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09
Sep 2020

The Soulcalibur still burns | Why I Love

Namco’s Dreamcast fighter ushered in the era of better-than-arcade ports and built friendships in competitive communities that last to this day Powered by WPeMatico

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09
Sep 2020

No More Robots, Game Devs of Color Expo to award $75,000 in grants

Five $15,000 grants to be presented to game development teams of color at Game Devs of Color Expo Powered by WPeMatico

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07
Sep 2020

The Game Developer’s Playlist: RPG Maker, with Davionne Gooden | Podcast

Second episode in our spin-off series looks at the accessible development tool that’s inspiring indies Powered by WPeMatico

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04
Sep 2020

Amazon Web Services announces support for GamesIndustry.biz Academy

Cloud computing specialist to provide regular articles and insights to inspire GI’s Academy readers Powered by WPeMatico

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04
Sep 2020

What’s wrong with the games industry, and how to fix it

At Devcom, Kate Edwards highlighted the main issues affecting game creators, and what the industry can do to address them Powered by WPeMatico

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02
Sep 2020

Freedom Games joins indie publisher ranks at full speed

Fandom veterans founded their operation and published Dreamscaper into Early Access in a matter of weeks Powered by WPeMatico

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