Composing video game music to build suspense, part 1: ominous ambience – by Winifred Phillips
The 1st of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 1: Ominous Ambience, with discussion of adrenaline, eerie sound design, & David Lynch.
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