The Gaming Industry

Apr 2017

Composing video game music to build suspense, part 3: creepy clusters – by Winifred Phillips

The 3rd of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Creepy Clusters, exploring the psychology of dissonance & tips for using it well.

Powered by WPeMatico

Tags are not defined
Comments are closed.