Composing video game music to build suspense, part 4: drones of dread – by Winifred Phillips
The 4th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Drones of Dread, discussing the power of low frequency sound to build tension.
Powered by WPeMatico