
15
Jun 2017
Destruction, demos and decisions: our time with Crackdown 3

The developers won’t say it, but I will: Crackdown 3’s campaign doesn’t have full-blown destructable environments because we’re not allowed to have nice things.
In this case, we’re not allowed to have nice things because of a nebulous, non-specific you. “You” are why we can’t have nice things like a fully destructible Crackdown 3 campaign.
Sure, there’s a fictional rationale for Crackdown 3’s campaign not having the carnage previously shown off in demos for the game years ago. As…
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