The Gaming Industry

Jul 2020

Leveraging Root Descriptors

I’ve done a small research on efficient use of root descriptors. Surprisingly I haven’t found any good solution, but only few cliche statements about the problem. Every one keeps talking about efficient use of root tables, but isn’t there a good solution for using root descriptors? Do you know any strategies for it, baring in mind a root signature is limited, and that it can be limited even more for fast memory?

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