The Gaming Industry

03
Jul 2017

Spilt Milk on: the secrets of SpatialOS audio design – by Andrew Smith

We’re currently working with Improbable’s SpatialOS to create Lazarus, a top-down massively-multiplayer shooter set in a massive universe. In this dev diary, we talk to Andy Grier and Tom Johnson who are creating the audio for its persistent universe.

Powered by WPeMatico

Tags are not defined
Comments are closed.